Rust Game Engineer
Encultured AI is a for-profit video game company with a public benefit mission: to develop technologies promoting the long-term survival and flourishing of humanity and other sentient life. We aim to this by creating a game for fun, a laboratory for safety, and a sandbox for culture, all on one platform. You can learn more about the company on our website: https://www.encultured.ai/.
In this role you would develop and maintain a game, coded in Rust. You would work closely with a team of fellow game developers to reach development milestones.
You would primarily work remotely, with regular Zoom calls and Discord communication. At least once per week we work together in person in the San Francisco / Berkeley area for an in-person workday, so if you live nearby it’d be great to have you attend those.
Starting salary would be between $120k and $180k per year depending on experience, plus healthcare benefits, and equity incentives vesting over 5 years, with raises also becoming available with good individual performance or team-wide accomplishments that expand our revenue stream. We also offer a Safe-Harbor 401(k) with the IRS maximum employer matching.
In this role we need candidates with game development experience and an interest in all aspects of the game development process, ideally in Rust, or having extensive experience with a comparable systems programming language (e.g. C++). We’d like to see candidates who complement their skillset with an area of focus that might include one or more of the following:
-gameplay network engineering,
-graphics & rendering,
In addition, we have two tiers of qualification for this role: Junior Game Engineer & Senior Game Engineer. To qualify directly for the Senior title upon joining, we require candidates who have either:
-a Bachelor’s degree or above in computer
science, physics, mathematics, or a closely
related field, or
-extensive industry experience that is clearly beyond that of a typical college graduate in CS.