Gameplay Engineer [Remote Contract] (Retro Studios)

About the job


Position Includes

  • Paid weekly
  • Flexible/remote work environment
  • Health care benefits available
  • Paid time off provided
  • Paid holidays observed
  • Access to Nintendo discount

Retro Studios

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd. Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms. Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life. Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.

Description Of Duties

  • Designs, develops, writes, tests, and implements runtime code in C++
  • Works directly with Designers to implement new Gameplay Systems and Features
  • Documents and gathers requirements from users for software to be implemented
  • Documents and trains other engineers and content creators on the use of system for which he has responsibility
  • Works with other engineers to formulate solutions to problems that either party may implement
  • Participates in providing feedback for other engineers on their work
  • Establishes domain expertise in two or more specializations
  • This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.

Summary Of Requirements

  • Understanding of 3D techniques and algorithms and their applications in computer simulation and video game software
  • Understanding of core technologies, toolsets, and common workflows for video game development
  • 5+ years of experience preferred.
  • Strong understanding of data structures, data-oriented design, object-oriented design, and software engineering methodologies
  • Effective organization, analytical and problem-solving skills
  • Strong math and physics skills
  • Industrial experience in C/C++ programming language. C# and Rust experience considered a plus
  • Ability to work in a highly collaborative environment with rapidly changing requirements, with a continuous focus on quality is a must
  • Prior experience working on AI for video-games preferred.

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

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