Bible X Games

Bible X Games

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Lead Engine Programmer

About the job

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

We’re searching for a Lead Engine Programmer to join our new studio in Boston. In this role you'll take on the dynamic of being a Lead and a Programmer. You will be the driving force behind growing and maintaining effective teams, providing feedback, and nurturing the development of team members. You will also use your Unreal Engine expertise to not only harness its power but also shape and push the technology further. Your responsibilities will include designing, implementing, and expanding existing features, ensuring that technology never limits our imagination.

Daily Responsibilities

  • Develop architectural proposals and guide the vision for diverse engine systems, ensuring they meet desired functionality and performance standards.
  • Proposing tools or technologies that could enhance the ability to deliver great engine systems support.
  • Owning and driving engine topics, and making decisions about them.
  • Proposing and implementing solutions to the challenges of performance and scale of a large open-world game.
  • Mentoring team members on how to get the most out of Unreal Technology.
  • Motivating and energizing the team members.
  • Cultivating the team culture in line with the company’s values and goals.
  • Cascading and escalating information.
  • Making Employment Decisions.
  • Cooperating with Epic to share ideas and find ways to take the technology forward.
  • Creating a game that delivers memorable experiences to players.
  • Working across all disciplines to ensure that the engine technologies are meeting the needs of all stakeholders.

Qualifications

  • Proven experience as a Manager or Lead.
  • Strong proficiency in C++ coding, evidenced by a track record in commercial, open-source, or private projects.
  • At least 8 years of professional experience as a programmer within the games industry.
  • Deep knowledge of Unreal Engine.
  • Deep knowledge and experience in one or more engine related focus areas including but not limited to rendering, tools, physics, etc.
  • Experience in working on various platforms.
  • Strong system architecture skills.
  • Ability to debug and optimize code.
  • Experience with multithreaded programming.
  • Experience with RPG and/or open world games will be very welcome.
  • Can think and work creatively, taking initiative to solve problems.
  • Excellent communication and interpersonal skills.
  • Self-motivated, strong work ethic, and able to work independently.
  • Drive towards professional growth.
  • Agile mindset is a plus.
  • Passion for creating games.

Additional Information

Health & Well-being

  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.

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